Anthony Caruso

Class of
2002
Position
Music Engineer, Sony PlayStation
Biography

Anthony Caruso began his career as a runner at Record Plant Recording Studios in Los Angeles, working his way up to staff engineer. He learned record making and songwriting from some of the best in the business, including Ron Fair, Ed Cherney, Tal Herzberg, and Jack Joseph Puig. After leaving Record Plant in 2007, he went on several North American tours, mixing front of house for Darker My Love and the Broken West, simultaneously producing independent records at Porchlight Recording, his Glassell Park studio, for artists such as Mark Ballas, Abilene Fawn, and John Webster Johns.

Since 2010, Caruso has been with Sony Playstation’s music team in the Bay Area. He has worked on more than 30 of Playstation’s most beloved titles, including Journey, Uncharted 3 & 4, and Bloodborne. Most recently, he produced the score and supervised implementation and editing for Call of Duty: WWII, which won an MPSE Golden Reel award for music and sound editing.

His composition work can be heard in many places, from sample production on Rihanna’s song “Woo,” ambient combat and suspense music for Naughty Dog’s The Last of Us, and television placements on shows such as Vice’s Bong Appétit.