Music and Sound Production for Games

Course Number
MTEC-321
Description

This course focuses on providing a comprehensive understanding of game audio, covering sound production, engineering, and music within the Unreal Engine. It begins with an examination of the role of sound designer and composer, including the responsibilities associated with each. Students will learn practical skills necessary for entry-level positions in game development companies or as freelance game audio professionals. The curriculum includes hands-on experience with standard game audio workflows and tools, ensuring students are well-prepared to meet industry demands. In addition to technical skills, the course also offers a historical overview of the video game industry, helping students understand the evolution and context of game audio in broader terms. By the end of this course, the student will have completed full audio including sound design, dialogue, and music for cut scenes and a short game or portion of a game via readily available audio production and interactive tools.

Credits
3
Prerequisites
MP-318 or EP-320
Required Of
None
Electable By
MPED and ELPD majors
Major Elective for
Electronic Production and Design
Music Production and Engineering
Semesters Offered
Fall, Spring, Summer
Location
Boston
Department
ELPD
Course Chair
Michael Bierylo
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.