"Video game audio is a multidisciplinary field; it's so varied and massive in scope, with about six disciplines combined into one. We're doing a lot of cross-collaboration with the MP&E Department. I'm teaching Introduction to Interactive Music, Interactive Scoring for Games, Music and Sound Production for Games, and some general film scoring classes."
"On one hand, you have to be the John Williams: you have to write the music. But on the other hand, for it to work with the video game, there's also the logic of how all that music is going to work together in the game and how that stuff interacts. For composers, you have to wrap your head around some new concepts that you don't encounter as a linear film composer. Those things include branching and looping, and being able to transition from one place to another very quickly. In a game, you have to plan for all the variances of how a player might actually be interacting with the game."
"Berklee is trying to develop composers over three or four semesters where they can hone their craft specifically for game audio. We're trying to get them out into the field prepared; they'll know a lot of material, they'll have worked on a bunch of interactive projects, and they'll have a breadth of experience that they wouldn't be able to get at another university."
"I want to build the John Williams for video games in the next generations. I think that's a really exciting opportunity for not just me, but Berklee in general, to be able to really put composers out in the world who tip things on their head and are doing things that have never been done before, who will really take things to the next level."
- Alumnus, Berklee College of Music
- Composer and sound designer
- Awards include BDA Promax Award for Best Sound for a Network Package, Best Audio Award at GDC Independent Games Festival, and nominations for multiple Game Audio Network Guild awards
- Former group creative director of interactive media for Audiobrain
- Work on the XBox 360 logo and many award-winning games from Cartoon Network, Sesame Workshop, Shockwave, RealArcade, iWin, PlayFirst, Pogo, Microsoft, Lego, AOL, and MTV, as well as network identities for HBO, VH1, Comedy Central, CNN, General Motors, and NASDAQ