Students will expand their analog DJ skills from ILEN-333 Turntable Techniques into the digital world with digital vinyl systems and MIDI controllers. The class will focus on learning popular DJ software to become proficient at performing in real world situations. Students will explore ways to remix live, organize their music library, edit songs for live performance and prepare sets. Weekly lab time will be required to complete class objectives.
In this course, students focus on the rhythmic and melodic characteristics of scratching records on turntables. They expand their knowedge of scratch DJ culture, scratch patterns, and techniques through analyzing and performing transcribed scratch routines. Students also develop their own routines, enhancing their live performances with unique, turntable-generated sounds.
This course allows students to focus on long form mixing of songs. Students apply mixing techniques including equalization, volume fades, and cuts and effects to create smooth and ear-pleasing transitions between songs. They also learn how to listen critically to different songs to identify structure and create dynamic playlists based on style, sound, or key. This class will help students as they prepare to play DJ sets for small club sets to festival stages.
This course serves as an introduction to the fundamentals of object-oriented programming using the popular game engine Unity 3D and the programming language C#. Unity provides students with a practical framework to explore game design and coding, allowing them to create simple games while exploring coding topics specific to game development. By building games of increasing complexity in Unity, along with programming exercises, students master the basics of experience design in a game engine and programming in C#. Students develop a series of projects, ranging from simple 2D arcade style games to more complex 3D environments, ultimately culminating in a final project consisting of a 2D or 3D game that demonstrates fluency in the concepts discussed in class. Students work individually on weekly coding assignments and in teams for the final project.
In this class, students learn to develop interactive music systems on mobile devices using Xcode and Android Studio IDEs. The class explores interactive music systems that provide novice users access to music-making through a visual representation of often complex underlying musical systems. These systems provide a sonic-centric approach in which the end user may trigger, generate, modify, or transform music on the fly. Students in the class create mobile apps with concepts such as algorithmic composition, sound/visual synthesis, signal processing, visual design, database management, and distributed networking. Examples of these types of apps include Bjork’s Biophilia, Electroplankton by Nintendo, and Ocarina by Smule. Students develop essential skills that support careers in music technology industries such as sound design, video game, instrument manufacturing, and music streaming.
In this course, students will develop the technical and creative skills necessary to use a laptop computer, software, and hardware controllers to perform live electronic music. Students will explore a range of live electronic performance techniques using different types of controllers. From this, they will develop repertoire in a variety of electronic genres using a system they design to meet their needs. Performance considerations such as improvisational strategies, expressive real-time control, and set organization will guide the development of solo and group presentations.
This course will discuss design theory of recording studio microphones. Hands-on applications will include modification of microphone designs and acoustic testing of various design concepts and techniques.
This course provides advanced information and training in the science of acoustics. It examines advanced methodologies for the testing of acoustic spaces and properties, leading to strategies for acoustic manipulation and design. Using existing and past projects as source material, world-renowned studio designer John Storyk takes students through the acoustical design process, including both acoustical and programmatic considerations. He draws on pictures, charts, graphs, and recorded examples taken from real-world projects, both completed and in process, to highlight the challenges encountered and solutions devised for creating program-satisfying and acoustically correct facilities. These facilities encompass both world-class, multiroom studio facilities as well as smaller-budget project and home studios. This is an applications-oriented follow-up to the required acoustics class. *NOTE: this course meets four times for four hours over the course of the semester*
This course introduces students to a variety of multimedia software, hardware, tools, and strategies useful in creating compelling video mapped performances and installations, projecting onto 3D objects. This course puts more visual performance tools in the hands of musicians and enables them to expand their musical performances into multimedia and visual realms. Students produce a video mapping installation as their final project.
This course introduces students to a variety of multimedia software, hardware, tools, and strategies useful in creating compelling VJ and audio-visual performances. The course gives students a broad overview of VJ culture and performance techniques and explores various A/V sync techniques. The goal is to put more visual performance tools in the hands of musicians, to enable them to expand their musical performances into multimedia and visual realms.
This course focuses on beginner-level studio maintenance by combining lectures with hands-on lab activities. Electronics basics are introduced, including: voltage, alternating and direct current, resistance and impedance, capacitance, inductance, and electromagnetism. The principles of grounding, power supplies, analog and digital signal types, amplifiers, speakers, microphones, switches, and transistors are described. Basic repairs and troubleshooting in the field are discussed, including soldering. Students make a mic cable, S/PDIF cable, RC and RLC circuits, and assemble a simple electronic device such as a power supply, audio input/output circuitry, direct box, or a filter. Students troubleshoot their circuits using volt and ohmmeters, oscilloscopes, and cable testers.