Electronic Production & Design Courses
Students in the class will develop a personal performance system for electronic music that integrates commercially available software and hardware. The goal will be to develop a system that will provide effective strategies for fulfilling various roles in an electronic ensemble. Emphasis will be placed on gestural control of synthesizers and effect processors in a live performance, as well as synchronizing tempo-based devices.
Students in this class will develop proficiency using a Monome open source grid controller and a laptop computer to perform in solo, duo, and small ensemble settings. The class will explore techniques and develop repertoire using freely available open source software, and/or software developed by class members. Strategies based on representative literature using practice session material will prepare students to use the system to perform in a variety of musical performance roles. Emphasis will be placed on developing associated listening skills.
In this class, students will explore the possibilities of using modular synthesizers in a live performance setting. The course will develop proficiency in using modulars to fulfill a variety of musical functions in an ensemble setting. Topics include tuning the instruments, using a combination of sequencers, function generators along with traditional keyboard controllers, realtime control of synthesis parameters, and synchronizing tempos. Exercises developing melodic, harmonic, and rhythmic roles along with associated listening skills will be introduced each week with special emphasis placed on incorporating sound design as part of the music making process.
This course introduces the fundamentals of music technology geared to the needs of today's professional musician. One of the most significant challenges facing musicians today is mastering the skills required to continually adapt to a changing technology base. Musicians today must understand and be prepared for the fact that this technology base is moving more rapidly than it can be assimilated. The course topics will give an overview of all aspects of the current technology with the primary goal of enabling students to make intelligent decisions in evaluating future technological needs.
Ableton Live is a powerful tool that allows musicians to develop musical ideas in a unique non-linear environment that presents a fundamentally different way of working from other software used in music production. In this course, students will learn to create new musical ideas, and produce electronic arrangements using the software instruments and effects that come with Live. Emphasis will be placed on the student developing an individual production style that can be used to write and produce new works as well as create remixes and prepare songs and compositions for electronic performance.
Building upon basic concepts and skills learned in MTEC-111, Introduction to Music Technology, this course will give students an opportunity to further develop their music production skills using Apple’s Logic Pro X DAW software. By completing a number of hands-on projects and assignments, students will advance their knowledge of MIDI sequencing using software instruments; audio recording and editing; electronic orchestration using synthesizers, samplers, loops and Logic’s Drummer; and mixing and mastering using common types of audio effects. Emphasis will be placed on developing strategies to effectively produce any style of music. Logic is a powerful tool for music creation, and students are encouraged to develop their original musical ideas in this class.
This course focuses on developing core sound synthesis skills that can be applied to various types of synthesizers used in modern music production. Students will start exploring synthesis using the modular systems in electronic production and design lab B51 and apply those skills to commonly used software instruments. A variety of synthesis techniques will be covered, including subtractive, FM, and sampling. Students will be able to create and modify sounds they can use in their own productions.
As an introduction to game audio, this course provides a general overview of the stages involved in producing sound and music for games. It begins with an examination of the role of sound designer and composer, including the responsibilities associated with each. The course begins with typical studio effects and sound manipulation, and addresses technical hurdles encountered in an interactive environment. Advanced concepts and techniques such as recording custom effects, proper integration of audio, and mixing techniques particular to the gaming industry are experienced through collaborative team assignments. Business topics include scheduling, contracts, and finalizing a workflow are presented through out the semester. By the end of this course, the student will have completed full audio including sound design, dialogue, and music for cut scenes and a short game or portion of a game via readily available audio production, scripting, and interactive tools.
This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.
In this class the student will use a wide array of music production tools available for the iPad. Emphasis will be placed on scenarios where touchscreen mobile devices offer unique possibilities in the world of music production and performance. Students will explore new avenues for music creation and performance through solo and collaborative projects in a hands-on setting. Projects will include using the iPad as a self-contained production platform, as well as its integration into larger scenarios in music production and performance. Students will need their own iPad for work in the course.
This course provides the student with the basic conceptual and practical skills needed to design sounds used in music and sound production, with a special emphasis on working with film and video games. Students will gain an understanding of basic subtractive synthesis and sampling techniques and design common types of musical sounds and sound effects. Sound sources used in the class will include original synthesizer patches, commercial sound effect libraries, and original field recordings. Common editing and effect processing techniques will be used to adapt these sources to specific needs of a project, as well as to create new and original sounds and effects. Projects will include musical examples as well as an original sound design for a video clip.