In this course, students learn to use the turntable as a musical instrument. Students explore the culture and aesthetics of hip-hop, turntablism, club DJs, radio, and mash-up DJs. They also study the following techniques: cueing, mixing, beat matching, beat extending, mash-ups, blending, and scratching (basic, scribble, laser, uzi, stab, cut, transformer, crab, chirp, and flare). Students learn to compose and perform DJ sets with creative and technical mastery.
This course explores topics in electronic production and live performance techniques related to modern electronic dance music production, sound design, arrangement, and performance. Students generate content and create their own music while learning how to use Ableton Live Suite. Students learn to analyze electronic music, and explore techniques for remixing, performing, and creating electronic music.
This course explores advanced topics in sound design, beginning with ear training and progressing through professional, cutting edge tools and techniques. Students learn to analyze musical sounds, deconstruct their elements and apply modern techniques. In so doing, students learn to apply new technological solutions to music production as they create new sounds and apply these to creative works. Students also master audio effects and apply automation to creative works.
The advent of digital art and its associated technologies has created many cross-disciplinary and hybrid practices using multiple media such as sound, video, light, and space. Many of these contemporary practices come together in one format: the installation. In this course, students course review not only the history of the installation, but also the histories of converging practices that have developed media art (e.g. sound, video, kinetic, light, etc.) and the main movements surrounding them (e.g. futurism, Dadaism, Fluxus, minimalism). Through this review, students understand where contemporary art comes from, and what its future may hold. Students explore the technical tools (SketchUp, Photoshop, InDesign, Premiere, MaxMSP) necessary to imagine, prototype, produce, and diffuse one's own multimedia installation. Beyond realizing a project, students also consider documentation, archiving, grant-seeking, and responding to call-for-works. All of these are integral elements of the artistic process and enable students to maximize a project's viability. Students produce multimedia installations, either in a group show or in solo exhibitions.
Innovation Seminar 2 picks up where MTI-515 Music Technology Innovation Seminar 1 leaves off, providing the platform for students in the music technology innovation master's program to launch the execution phase of their culminating experience project. The course will provide a framework for project management, including planned milestones, visiting artists, and material strategies to incorporate students' projects into tangible career opportunities.
In this course, students learn the architecture and operation of an integrated studio centered around a large format digital console (in this case, the Avid System 5) and advanced methods of modern music production. Students learn specific recording techniques as well as critical information on digital audio, synchronization, music tracking, and mixing. Projects explore the flexibility of large format systems for use in audio engineering and production.
In this practical, hands-on course, students learn to design, test, analyze, and improve music apps for iOS devices, including the iPhone, iPod Touch, and iPad. Several small apps will be created and prototyped over the first half of the semester, with a larger apps being created, tested, and deployed for the final project. Existing music apps will be evaluated for effectiveness and usability, and this evaluation process will be incorporated into the prototyping stage of the students' own app development. Students learn and use the Swift programming language, and also become familiar with the Objective C programming language.
This class systematically explores the history, concepts, tools and strategies of analog synthesis and sequencers. Students learn to effectively create sounds and program a variety of analog synthesizers, including physically modular systems and Virtual Analog versions, and synchronize them with DAWs. Students explore the art of synthesis through the hands-on study of signal flow, timbre, sound design, programming, and the musical functions of various types of sounds.
Innovation Makers Lab 1 is a hands-on, immersive learning experience where students work with a wide variety of components to imagine, design and build innovative music technology projects. Students learn the basics of electronics and prototyping devices using bread boarding, the foundations of sensors, components, electronic signal flow, and an introduction to Arduino programming. In addition, students learn wiring and soldering through in-class workshops, installs, and modification of toy devices and controllers (circuit bending).
Innovation Lab 2 continues the learning begun in Innovation Lab 1, with hands-on implementation of music technology projects using more advanced techniques, devices and concepts. Max (the visual programing language developed by Cycling ’74) will be used to "hack" devices such as the Oculus Rift Virtual Reality headset, Emotiv brainwave headset, Kinect body motion sensor, and Leap Motion hand motion sensor. Students learn to design music devices and systems from start to finish. The course itself serves as a maker’s lab for the execution of some student’s Culminating Experience projects.
This course builds on the skills and experiences gained from MTI-543: Music Video Production, providing additional mastery of the tools and techniques needed to create compelling, creative music videos. Students refine their filmmaking methods and clarify their artistic vision, creating music videos that are technically and aesthetically polished. Students learn to apply additional promotional best practices in pursuit of video virality. They also explore specialized areas of video production, including video projection mapping.