Advanced Video Game Scoring

Written approval of program director and FS-615 with grade of B or higher
Electable by: 
SFTV graduate students
Required of: 
SFTV graduate students
Semesters Offered: 
Fall, Spring
Valencia (Spain) Campus
Courses may not be offered at the listed location(s) each semester. Consult for specific term availability.

This advanced course builds on the techniques learned in FS-615, Video Game Scoring Techniques. In this course, students explore complex interactive scoring techniques and direct application of middleware technologies (Wwise and Fmod). Students focus on advanced interactive composition techniques including designing and composing thematic elements and motifs that work across multiple cues. Students also explore advanced recording techniques and session flow for video game music. This course prepares students strongly for entry-level work in music at a game development company or as freelance game music professionals. Students experience advanced game music creation workflow using version control technologies, sound design and editing, batch file conversions, and modern approaches to scoring to video games. Additionally, students explore advanced topics in the video game and interactive industries including contracts, licensing, toolsets, and job opportunities.

Course chair: 
Lucio Godoy