This course focuses on developing core sound synthesis skills that can be applied to various types of synthesizers used in modern music production. Students will start exploring synthesis using the modular systems in electronic production and design lab B51 and apply those skills to commonly used software instruments. A variety of synthesis techniques will be covered, including subtractive, FM, and sampling. Students will be able to create and modify sounds they can use in their own productions.
This course examines the technical attributes of loudspeakers that assist the recording engineer in creating the best possible product. Topics include basic components of loudspeaker design, driver parameters, sealed and vented enclosures, crossovers, studio monitors, and computer aided analysis systems. Through the process of designing, building, and testing a high performing pair of passive studio monitors, students learn both the technical and artistic considerations required to create loudspeaker designs for studio, consumer, and car audio applications. The course concludes with a critical listening evaluation of the finished speakers.
As an introduction to game audio, this course provides a general overview of the stages involved in producing sound and music for games. It begins with an examination of the role of sound designer and composer, including the responsibilities associated with each. The course begins with typical studio effects and sound manipulation, and addresses technical hurdles encountered in an interactive environment. Advanced concepts and techniques such as recording custom effects, proper integration of audio, and mixing techniques particular to the gaming industry are experienced through collaborative team assignments. Business topics include scheduling, contracts, and finalizing a workflow are presented through out the semester. By the end of this course, the student will have completed full audio including sound design, dialogue, and music for cut scenes and a short game or portion of a game via readily available audio production, scripting, and interactive tools.
This course will discuss design theory of recording studio microphones. Hands-on applications will include modification of microphone designs and acoustic testing of various design concepts and techniques.
This course provides advanced information and training in the science of acoustics. It examines advanced methodologies for the testing of acoustic spaces and properties, leading to strategies for acoustic manipulation and design. Using existing and past projects as source material, world-renowned studio designer John Storyk takes students through the acoustical design process, including both acoustical and programmatic considerations. He draws on pictures, charts, graphs, and recorded examples taken from real-world projects, both completed and in process, to highlight the challenges encountered and solutions devised for creating program-satisfying and acoustically correct facilities. These facilities encompass both world-class, multiroom studio facilities as well as smaller-budget project and home studios. This is an applications-oriented follow-up to the required acoustics class. *NOTE: this course meets four times for four hours over the course of the semester*
This course focuses on beginner-level studio maintenance by combining lectures with hands-on lab activities. Electronics basics are introduced, including: voltage, alternating and direct current, resistance and impedance, capacitance, inductance, and electromagnetism. The principles of grounding, power supplies, analog and digital signal types, amplifiers, speakers, microphones, switches, and transistors are described. Basic repairs and troubleshooting in the field are discussed, including soldering. Students make a mic cable, S/PDIF cable, RC and RLC circuits, and assemble a simple electronic device such as a power supply, audio input/output circuitry, direct box, or a filter. Students troubleshoot their circuits using volt and ohmmeters, oscilloscopes, and cable testers.
This in-depth, project-oriented class gives the student intensive exposure to the creative and technical issues involved in advanced music mastering, editing, and delivery. Topics include CD and DVD mastering, multichannel audio formats (5.1), internet audio, and the standards and practices of digital audio production. Students enhance their technical knowledge of advanced audio concepts and studio techniques while developing their ability to listen critically and creatively through hands-on projects. Further areas of exploration include audio restoration and forensic audio.
This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.
This course is designed to focus on the musical, vocal, and technical production skills in hip-hop record production. Advancing the basic concepts of music production techniques introduced in Music Production for Records (MP-320), the course embraces the professional practices for record production in the hip-hop genre. Students are required to showcase their skills in weekly projects and a final original project.
This course focuses on pinpointing the musical concept and marketplace potential of remix productions, using recording studio and DAW technology to maximize emotional and sales impact. The class will analyze the effectiveness of individual components within key genres and produce new compositions based on those results.
In this class the student will use a wide array of music production tools available for the iPad. Emphasis will be placed on scenarios where touchscreen mobile devices offer unique possibilities in the world of music production and performance. Students will explore new avenues for music creation and performance through solo and collaborative projects in a hands-on setting. Projects will include using the iPad as a self-contained production platform, as well as its integration into larger scenarios in music production and performance. Students will need their own iPad for work in the course.
This course provides the student with the basic conceptual and practical skills needed to design sounds used in music and sound production, with a special emphasis on working with film and video games. Students will gain an understanding of basic subtractive synthesis and sampling techniques and design common types of musical sounds and sound effects. Sound sources used in the class will include original synthesizer patches, commercial sound effect libraries, and original field recordings. Common editing and effect processing techniques will be used to adapt these sources to specific needs of a project, as well as to create new and original sounds and effects. Projects will include musical examples as well as an original sound design for a video clip.