Music Production & Engineering Courses
This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.
This course is a survey of the history and techniques used in producing surround audio. The focus is split between understanding surround tools (microphones, consoles and monitoring), surround acquisition (recording techniques), and presentation (mixing and authoring) in the context of audio for disc, video, games and broadcast. The course includes practical work to reinforce theoretical and technical learning. It addresses the aesthetic considerations of surround production relating to varying end uses, and examines the elements of music that invite surround treatments based on the compositional ideas and production values.