Music Production & Engineering Courses
Production and Business of Dance Music
This course allows the student to understand the history and business of dance music from its early disco format in the '70s and '80s to its wide variety of current styles and trends. Students write, produce, mix, and remix their work in the related style within the various dance music genres. In order to do this successfully, students are required to familiarize themselves with the current outlets for dance music (i.e. Traxsource, Beatport, In Grooves, etc.) and the current list of artists, producers, DJs, and remixers whose work can be found charted on these industry sites. A full understanding of the inner workings of this popular genre will be necessary for the students to be successful within this field. Three production projects are required.
Audio Implementation for Video Games
This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.
Surround Sound Techniques and Practices
This course is a survey of the history and techniques used in producing surround audio. The focus is split between understanding surround tools (microphones, consoles and monitoring), surround acquisition (recording techniques), and presentation (mixing and authoring) in the context of audio for disc, video, games and broadcast. The course includes practical work to reinforce theoretical and technical learning. It addresses the aesthetic considerations of surround production relating to varying end uses, and examines the elements of music that invite surround treatments based on the compositional ideas and production values.