Audio Implementation for Video Games
Offered - Fall, Spring
Course number - MTEC-P421
This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.
Course Chair: Rob Jaczko
Required of: None
Electable by: CWPR, ELPD, FILM, and MPED majors Take EP-326, EP-391, CW-370, FS-371, or MTEC-321